Īnubis was depicted in black, a color that symbolized regeneration, life, the soil of the Nile River, and the discoloration of the corpse after embalming. Anubis is one of the most frequently depicted and mentioned gods in the Egyptian pantheon however, no relevant myth involved him. He attended the weighing scale during the "Weighing of the Heart", in which it was determined whether a soul would be allowed to enter the realm of the dead. One of his prominent roles was as a god who ushered souls into the afterlife. 2055–1650 BC) he was replaced by Osiris in his role as lord of the underworld. Depicted as a protector of graves as early as the First Dynasty ( c. Like many ancient Egyptian deities, Anubis assumed different roles in various contexts. Set and Nepthys, Osiris (Middle and New kingdom), or Ra (Old kingdom).Īnubis as a jackal perched atop a tomb, symbolizing his protection of the necropolisĪnubis ( / ə ˈ nj uː b ɪ s/ Ancient Greek: Ἄνουβις), also known as Inpu, Inpw, Jnpw, or Anpu in Ancient Egyptian ( Coptic: ⲁⲛⲟⲩⲡ, romanized: Anoup), is the god of funerary rites, protector of graves, and guide to the underworld, in ancient Egyptian religion, usually depicted as a canine or a man with a canine head. Once used, this ability cannot be used again until the following midnight.(a modern rendition inspired by New Kingdom tomb paintings) A target that fails the save by 5 or more is instantly destroyed. On a failure, a target gains vulnerability to necrotic damage and loses any resistance or immunity to necrotic damage for one hour.
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Each target must make a wisdom saving throw (DC 8+Prof+Wis). While holding this weapon, you may cast the Spare the Dying cantrip as a bonus action, requiring no components.Īttacks with this weapon deal an additional 2d6 necrotic damage to creatures with less than half their maximum hit points remaining.Īs a bonus action, you may choose any number of undead creatures you can see within 30 feet. While attuned to this weapon you have advantage on death saving throws and resistance to necrotic damage.įOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS This scythe appears at first glance to be an old, worn farming implement, but is remarkably cool to the touch and posseses an impossibly sharp blade. Though most big bosses will have a Legendary Resist to burn against it. (Basically they're too weak to be weilding such a powerful artifact and can't handle the feedback). Maybe you could also have it so on a save success instead the weilder's attribute is reduced to 1, increasing by 1 on each long rest. To me, that cost feels low for the effect. If you want to balance this by metering it, I would suggest something like "choose an attribute and reduce yours by 1 for 24 hours." So, they can keep spamming it at a boss, but at a cost. On a failure, their attribute of that type is reduced to zero, killing them instantly. The creature must make a DC 15 saving throw using that attribute. "When you hit a creature with this item's melee weapon attack, as a bonus action, you may choose an attribute. If the original attack roll would hit a selected creature as well, it takes necrotic damage equal to the damage dealt to the initial target." "When you hit a creature with this item's melee weapon attack, as a bonus action, you may choose any number of creatures within your reach. It's an AoE weapon rather than single target DPS. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Main thing about the scythe is it was a show of power how it could reap souls like wheat. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
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